Why museumOS
Museum software has been sold to museums for thirty years. This one was built by one.
We are not comparing feature lists. The difference is where the software came from and who it was designed to serve.
Traditional solutions
Priced for national institutions and quoted to museums with three staff
Fixed data models that don't fit the medium you actually collect
Implementation projects measured in quarters, with consultants attached
Collections only - nothing for the front desk, the rota or the building
Interfaces designed before museums had public digital expectations
Roadmaps set by sales cycles, not by museum work
museumOS
Museum-born: written by the people using it, in the museum using it
Data models the museum defines and changes itself, without a developer
Onboarding in days, not quarters - a small museum can start alone
Collection and operations in one system, because that is one job
Modern, fast interface that volunteers can learn in an afternoon
Every feature earns its place on the museum floor before it ships
Four things a museum can only get from software built inside one.
Real constraints
Small teams, mixed media, volunteer labour, tight budgets and a public opening tomorrow - the conditions the product was designed against.
Honest scope
We know which parts of museum work are actually painful, because we do them. Nothing here exists to fill a feature grid.
Same-day testing
A change ships and is used on the floor the same day. Bad decisions are found by us, not by our customers.
Aligned incentives
We are a museum. If the software makes museums slower or more expensive to run, it fails us first.
We didn't build software for museums. We built a museum first.
Request a demo